Floofinator

Luke Thomson

About Luke 'Floofinator' Thomson


Interests and Goals


My interests in general revolve around the use of technical skills for creative works. I am constantly learning how technical mediums can be used to teach and entertain.

I wish to work on genuine projects with a passionate team who can make things into a reality. I enjoy creating immersive worlds and experiences to be viewed and interacted with. My hope is to prove that video games can be an impactful medium for art.

Skills and Qualifications


  • Advanced Unity, Godot
  • C, C++, C#, Java, lua, GDScript, HLSL, GLSL
  • HTML, CSS, Javascript (You are looking at it right now!)
  • Node.js, Express, MongoDB, Socket.io
  • Advanced Blender, Basic Maya
  • Character modeling art style replication and optimization for games
  • Character rigging and texturing
  • Materials and shader programming
  • Drawing skills in construction, gesture, shape language, composition, and perspective
  • Character design, environment design, world building
  • Basic Level design
  • Basic music theory and production skills.

Experience


  • 5+ years Game dev experience
  • Long standing Florida Polytechnic Media Club member, previous Vice President
  • Technical Artist on ENA: Dream BBQ doing shaders, modelling, animation, and general asset creation and integration
  • Currently studying Game Design and Development. 4-year path Senior Year
  • Many released game prototypes and current large game project in development during my free time
  • Participation in many “Game Jams” including GTMK Game Jams for 2019, 2020, and 2021
  • Participation in my University's Media Club Game Jams for Spring and Fall 2021, 2022 and 2023